System/Attributes

Attributes classify damage types and Status Conditions. The defense ability value protects against physical attribute damage, whereas the resistance ability value protects against magical attribute damage. Each individual has specific defenses and resistances, which are averaged to give the the value seen in status appraisal results. Resistance skills raise these individual defenses and resistances; nullification skills set their attribute's resistance value to 99,999. Damage within the system is arbitrary - water and fire generally do equal damage.

Each individual has their own affinity for types of magic. This affinity can be changed by acquiring titles such as Saviour.

Magical

 * Main Article: Magic

Heresy
Attribute that affects the soul. Resisted by Heresy Resistance