System/Magic

『Magic: An established phenomenon that allows magic power to be transformed using skills』

Magic is a supernatural phenomenon in which the user exchanges MP in order to perform system-assisted magecraft. In order to use magic the user must have skills such as Magic Power Perception and Magic Power Perception. Additionally, the user must be able to construct the spell circuit, either by possessing the appropriate skill at a high enough level, or by using a magic-imbued staff.

Heretic Magic
『Magic that directly assaults the soul.』

Intended as tool to confront gods.
 * 1) Discomfort. Plants discomfort directly in the soul.
 * 2) Phantom Pain. Plants phantom pain directly in the soul, ignoring Pain Mitigation.
 * 3) Phantom Insanity. Plants insanity directly in the soul.
 * 4) Hypnosis. Forces the target to temporarily obey the user. Requires a complicated magic construction, and the MP cost increases with the target's resistance.
 * 5) Phantasm. Induces hallucinations in the target
 * 6) Rend Soul. Destroys the opponent's soul
 * 1) Rend Soul. Destroys the opponent's soul
 * 1) Rend Soul. Destroys the opponent's soul
 * 1) Rend Soul. Destroys the opponent's soul
 * 1) Rend Soul. Destroys the opponent's soul

Light Magic

 * Light Barrier
 * LV10: Light Field. Bathes a broad area with light, causing damage

Holy Light Magic

 * Holy Light Sphere
 * Mirror Shield. Conjures a thin pane of light capable of reflecting any attack
 * LV7: Holy Light Beam. Powerful attack that deploys in a straight line

Shadow Magic
『Lower-ranking Dark Magic that manipulates shadows.』
 * 1) Dark Shadow. Makes a shadow darker
 * 2) Large Shadow
 * 3) Shadow Surface
 * 4) Shadow Change
 * 5) Solid Shadow
 * 6) Shadow Manipulation
 * 7) Shadow Sink

Dark Magic

 * 1) Dark Bullet. Fires a black ball

Black Magic

 * Black Bullet. Fires a jet-black ball which explodes with the Shock attribute upon collision
 * LV3: Black Spear. Spear version of Black Bullet. Causes Piercing attribute damage
 * Black World. Engulfs a 200m diameter in darkness. Slightly inferior to Hell Gate in terms of damage.

Abyss Magic
『The highest form of Dark Magic. Manipulates the darkness of the abyss』

Killing with this magic produces no exp. Unlike Heretic Magic, which destroys the soul, Abyss Magic decomposes the soul and contributes its energy to the system, preventing the target from ever reincarnating. All Abyss Magic spells have a slow invocation time because their purpose is to pass judgement.
 * 1) Hell Gate. The beginning gate
 * 2) Hell of Unbelievers. Hell for the ignorant and unbelievers
 * 3) Hell of Lust. Hell for those stained with lust
 * 4) Hell of Gluttony. Hell for those who glorify gluttony
 * 5) Hell of Greed. Hell for those who devote themselves to greed
 * 6) Hell of Wrath. Hell for those who are ruled by wrath
 * 7) Hell of Heresy. Hell for those who idolize heresy
 * 8) Hell of Violence. Hell for those who exert violence
 * 9) Hell of Fraud. Hell for those who whisper fraud
 * 10) Hell of Treachery. Hell for those who stir up treachery

Poison Magic
『The magic that manipulates poison.』
 * LV1: Poison Touch. Adds a poison-attribute attack to a target upon contact.
 * LV2: Poison Shot. Shoots a poison-attribute shot.
 * LV3: Poison Resist. Temporarily increases poison resistance.
 * LV6: Poison Fog. Generates a toxic cloud.
 * LV7: Paralysis Shot.
 * Deadly Poison Shot.

Healing Magic
Has status condition recovery spells and HP recovery spells.
 * LV2: Mirco Treatment. Cures scratches or small injures. Can't recovery lost body parts.

Miracle Magic
The higher rank of Healing Magic awarded by Ruler of Charity.

Spatial Magic
Magic that manipulates spaces.
 * LV1: Coordinate Designation. Green lines appear, forming a movable grid
 * Spatial Storage. Stores items in a separate dimension
 * Large-Scale Teleport. Teleports a group
 * Short-Range Teleport. Requires only a short time to prepare
 * LV9: Long-Distance Teleport. Requires a few minutes to prepare

Dimensional Magic

 * Range Teleport. Teleports everything within an area to a targed destination

Earth Magic
Magic to manipulate the soil.

Terrain Magic

 * Terrain Wall
 * Terrain Spear

Fire Magic
Magic capable of producing and manipulating fire.
 * LV5: Ignites a row of flames

Inferno Magic
The highest form of Fire Magic.
 * LV1: Scorched Earth. Covers the ground in flames, transforming it into a hellscape
 * LV4: Heat Haze. Compresses an incredible amount of heat into a fist-sized ball.

Water Magic
Magic to manipulate the water.
 * 1) Water Ball. Projects a sphere of water
 * Water Shot.

Wind Magic
Magic to manipulate the air.
 * Silencing

Gale Magic

 * Binding Wind: Holds target in place
 * Sky Fall: Causes a mass of air to strike the ground over a wide range

Tempest Magic

 * LV4: Dragon Wind: Generates a tornado

Ice Prison Magic

 * Shining Mist: Generates a beautiful mist that shines white. Anything that touches the mist freezes and shatters into flakes