Talk:System/Skills

Request:

Water Resistance -> Flood Resistance -> Flood Nullification  (Araba, Kumoko, Ariel)

Cheldrath (talk) 21:39, February 3, 2019 (UTC)

A bunch of requests, mostly from volumes 3 and 4.

(1):


 * Magic Power Operation (tier 1-3) ->  (tier 1)


 * Precise Magic Power Operation (tier 1-3) ->  (tier 2-3)


 * Evidence: Ariel has [Precise Magic Power Operation] LV 10, but does not have [Magic Power Operation]

(2):


 * Physical Nullification (tier 4), upgrading from Destruction, Impact, Cutting, Piercing and Shock Nullification


 * Evidence: Ariel has [Physical Nullification] but lacks [Destruction Nullification] etc.

(3):


 * Fire Super-Resistance -> Flame Resistance


 * Evidence: Ariel has [Flame Resistance], and Earth Dragon Araba has [Fire Resistance]

(4):


 * Suffering Nullification (tier 1-4)


 * Evidence: Ariel and Queen Taratect have [Suffering Nullification], but no other resistances or nullifications seem to have been integrated into it

(5):


 * Status Effect Nullification -> Status Condition Nullification


 * Evidence: Ariel and Queen Taratect have [Status Condition Nullification]]

(6):


 * Wind Super-Resistance -> Gale Resistance


 * Earth Super-Resistance -> Terrain Resistance


 * Storm Super-Resistance -> Bolt Resitance


 * Evidence: Queen Taratect (mother) has the above resistances

(7):


 * Storm Resistance -> Lightning Resitance


 * Evidence: Earth Dragon Araba has [Lightning Resistance]. I don't think Storm has been used in the LNs at all

(8):


 * Magic God Act (tier 2) -> Magic Divinity (tier2-3)


 * War God Spirit (tier 2) + Battle Divnity (tier 3) -> Mental Divinity (tier2-3)


 * Evidence:


 * LV1 Earth Dragon Araba has [Mental Warfare] LV7; LV32 Earth Dragon Araba has [Mental Divinity] LV1.
 * LV1 Queen Taratect has [Magic Warfare] LV8; LV89 Queen Taratect has [Magic Divinity] LV3
 * I can't find any statuses with Magic God Act or War God Spirit.
 * LN3 chapter 9: "Infact, my Magic Warfare has evolved into Magic Divinity."

(9):


 * Auditory Expansion (tier 1-3)


 * Evidence: Earth Dragon Araba has [Auditory Expansion]


 * It's possible that [Auditory Expansion] is an upgrade of [Auditory Enhancement], but is only available if [Five Senses Enhancement] can't be derived (Araba is lacking the needed [Taste Enhancement])

(10):


 * Acid Super-Enhancement -> Strong Acid Enhancement | Acid Super-Attack -> Strong Acid Attack


 * Heavy Attack (tier 1) | Heavy Super-Attack (tier 2)


 * Heavy Enhancement (tier 1) | Heavy Super-Enhancement (tier 2)


 * Evidence: Elroe Baraggish has [Strong Acid Enhancement], [Strong Acid Attack], [Heavy Super-Attack] and [Heavy Super-Enhancement]

(11):


 * MP Auto-Recovery -> MP Recovery Speed


 * Evidence: Kumoko (LN2), Arch Taratect (LN3) and Earth Dragon Ekisa (LN4) have [MP Recovery Speed].

(12):


 * Terrain Attack (tier 2) -> (tier 3) | Super Earth-Attack (tier 2)


 * Evidence: Feirune has [Super-Earth Attack] LV3. Earth Dragon Araba has [Terrain Attack] LV5-10. I can't find any mention of Seismic Attack.

(13): (14): (15); Cheldrath (talk) 18:36, February 4, 2019 (UTC)
 * It seems that there's a difference in the Resistance-type or Attack-type vs Magic-type names of tier: [Seismic Magic] is a thing, but I don't think Seismic Attack (or Seismic Resistance) is. I think the most of Attack-type tier 3s should be replaced with the current tier 2s, and the tier-2 should become [{attribute} Super-Attack] (example: Heavy Super-Attack of Elroe Baraggish).
 * Earth Enhancement (tier 1) | Earth Super-Enhancement (tier 2) | Terrain Enhancement (tier 1) -> (tier3) |
 * Evidence: Feirune has [Earth Super-Enhancement] LV1. Earth Dragon Araba has [Terrain Enhancement] LV7-10
 * I can't find anything with [Earth Enhancement], but I think that's just because all the earth dragons are too powerful to have it.
 * Shieldsmanship
 * Athletics
 * Evidence: Feirune has the above abilities. She also has [Skanda], so [Athletics] isn't a mistranslation of [Running].
 * Iron Defense
 * Evidence: Feirune has [Iron Defense] LV10. She also has [Hard Armor LV2] , [Steel Body LV2].


 * Thanks for these, I'll work on these tomorrow. This is much easier for me to read and parse the information. Sorry for making so much extra work for you. The use of sources was a great idea so I can compare and fix up my excel sheet too.
 * NoGround (talk) 03:40, February 4, 2019 (UTC)

Style requests
Style or categorisation requests/suggestions:
 * 1) Move Life-Longevity-Ultimate_Life three rows up so that the order is HP-MP-SP
 * Makes sense, done.
 * NoGround (talk) 18:29, February 5, 2019 (UTC)

Categorisation of Silence
In LN2C6, appraisal of the silence skill returns: 

it's currently classified in the as an active skill

I think the appraisal result implies that it's passive (as in merely having the skill will do it's affect)

Counterexamples of appraisals of active skills:


 * 


 * 

Cheldrath (talk) 19:37, February 5, 2019 (UTC)
 * These are always a little difficult because some of them, like Tyrant, are active skills, but the title Fearbringer works the same way as a passive skill. It's probably passive, since the Elroe Baraggish uses it in this way. I'll make the changes.
 * NoGround (talk) 19:46, February 5, 2019 (UTC)

Categorisation of Throw and Stealth | Derivation of Probability Correction
I think Throw and Stealth should be categorised as passive skills, rather than active skills.

LN1C11:


 * 


 * 

Although Intimidate and Dimenional Maneuvering are active skills but also have passive-sounding appraisal results:


 *  (the main text then says it's toggleable)


 * 

Mildly relevant main texts stuff:
 * LN3C2: "my aura of fear cancels out my Stealth skill or something"
 * LN1C12: "judging by the fact that the projectiles always land where I just was, those monkeys probably have the Throw skill, the Hit skill, or maybe even both."
 * LN1C6: Kumoko is confused by how to use Stealth, so I there's not an obvious toggle switch.
 * LN1C10: "Otherwise I'll proceed in stealth mode" - stealth isn't capitllised, so she's not refering to her skill.
 * LN2C1: "Even with the Throw skill, tossing a rock with my low stats definitely wouldn't be enough to but a dent in a monster."

After seaching for all mentions of the skills, I'm fairly sure that Stealth is passive. I'm not at all sure about Throw: it could easily be active or passive.

Also, Skills currently doesn't say that Probability Correction is derived from Evasion or Hit.

LN3C4:


 * 


 * 

Cheldrath (talk) 20:27, February 5, 2019 (UTC)
 * Thanks, I confirmed all these changes. It makes sense. Also implemented the derivation of Probability correction. Don't know why I missed that one. Maybe just didn't do it because it's a 3-tier skill, but using worked.
 * NoGround (talk) 23:03, February 5, 2019 (UTC)

Derivation and Evolution
I think it would be good to clarify on this page what derivation and evolution mean in relation to skills.

When a skill reaches level 10, one of five things can happen:
 * Nothing at all:
 * 


 * A new skill can be derived:
 * 
 * 


 * The skill can evolve:
 * 


 * The level 10 has a new name (this is only nullifications, I think):
 * 
 * 


 * Effects can trigger:
 * 

The skill can also be later integrated into a different skill, with different system output than evolution:
 * <Skill [Appraisal LV10 has been integrated into [Wisdom].>
 * <Acquired skills [Heresy Nullification LV1] [Conviction] as a result of title [Ruler of Perserverance].>
 * <Skill [Heresy Resistance LV4 has been integrated into [Heresy Nullification].>

It might also be good to somehow distinguish between skills that have a level and those that don't. A list of skills without levels:

Height of Occultism Celestial Power Emperor [all the nullifications] [all the ruler skills] Conviction Hades Corruption Immortality (inconsistent: Sophia has LV1) Usurp (inconsistent: Ariel has LV8 n%I=W Sublimation

From Kumoko, Ariel and mother.

Cheldrath (talk) 00:31, February 6, 2019 (UTC)

21 skills, all from the LN
Suggestions: *Magic Attack (new skill) (seen in Gehre, Shun, lv 1 Zana Horowa) See Skills/Parsimonious for additional citations Cheldrath (talk) 09:14, February 23, 2019 (UTC)
 * Magic Power -> Magic Power Attack
 * n%I=W -> n% I = W
 * Heresy Attack -> Heretic Attack
 * Magic Conferment (new skill, co-exists with Magic Power Conferment)
 * Swimming -> Swim
 * Impact Nullification (new skill)
 * Long-Distance Vision (new skill, evolves/integrates from Clairvoyance)
 * Magic Attack (new skill, possibly evolves into Magic Power Attack)
 * Greater Probability Correction -> Probability Correction
 * Complete Pain Mitigation -> Pain Super-Mitigation (possibly evolves into Suffering Nullification)
 * Ice Resistance (new skill)
 * Light Enhancement (new skill)
 * Light Attack (new skill)
 * Status Condition Resistance (new skill)
 * Status Condition Super-Resistance (new skill)
 * Earth Super-Enhancement (new skill) (seen in in Feirune)
 * Exhaustion Nullification (new skill)
 * Commander -> Command (Commander is a title; Command is the skill)
 * Acceleration -> Rapid Movement
 * Rapid Movement is seen as speed tier-2 in Rend
 * Acceleration is an active skill for Feirune, who also has Skanda
 * Although acceleration is used as speed tier-2 for Kagna, Hugo and Arch
 * Status Condition Enhancement (new skill)
 * huh I thought I added all these. I knew there where a bunch I put into excel that I was forgetting. Thanks
 * NoGround (talk) 16:59, February 22, 2019 (UTC)
 * As an extra tidbit, I did not include Status Condition Resistance tiers 1 and 2 because it is implied as a combined skill for all Status Conditions. It is fine that it is separated in Parsimonious, but the main page is condensed. Can you also provide where you found Acceleration to be an active skill? Up until this point it has been in the same area as the other passive stat skills representing Speed Ability. I'd like to look at it myself.