System/Attributes

Interactions between entities of the System occurs though attributes. The defense value protects against physical attacks, whereas the resistance value protects against magical and status condition attacks.

Status

 * vitality (HP) (?)
 * magic (MP)
 * energy (SP)

Physical

 * destruction
 * cutting
 * piercing
 * impact
 * shock "Along with the dark attribute, [Dark Bullet] also has the shock attribute, so it explodes"

Magical

 * heretic (heresy)
 * disturb (WN? suffering?)
 * phantom pain (pain?)
 * charm
 * hypnosis
 * fear
 * soul break (WN?)
 * stupefaction (WN?)
 * fire/flame
 * water/flood
 * wind/gale/tempest
 * earth/terrain/seismic
 * lightning/bolt
 * light/holy light
 * shadow/dark/black
 * poison/healing
 * spatial/dimensional
 * heavy
 * abyss

Status Conditions
blocked by Status Condition Nullification: not blocked: heresy:
 * poison/deadly poison
 * paralysis
 * petrification
 * acid/strong acid
 * fear
 * sleep|exhaustion|hypnosis|faint|coma (sleep is only blocked by Sloth? whats Faint Resistance do?)
 * rot(corrosion)
 * pain
 * brainwashed
 * charmed
 * madness
 * curse