Goblins

Goblins are a race of weak sentient monsters that live in villages near the Magic Mountain Range, a steep and dangerous mountain range with a severe environment and inhabited by a lot of strong monsters.

Description
Goblins are weak monsters with a short lifespan, they live for only around 11 to 13 year, and their only hope to live a longer life is by evolving into Hobgoblins. For this reason, raising one's level is important to goblins, and they're focused on hunting other monsters to do so.

A day of the Goblin starts with a prayer. After giving the prayer, they are assigned to each work. The Goblins who haven't evolve polish themselves, and the evolved Hobgoblins engage in developing the junior's training. Goblins retained noble honor on their chest.

Due to being weak they hunt using refined strategies regarding the combat, and they know the way of efficient hunting well. Goblin hunting groups usually return with only half of its member. The village will always give thanks and prayers for the hunting group, those who returned are met, and those who didn't be given funuerals

Evolution tree

 * Gobiln Fighter/Ranger/Shaman (reaching level 10): The Fighter is strong in close combat, the most basic and faithful; The Ranger has high quickness, dexterous fingers and assistance-oriented; The Shaman is the strong magic-type and can handle magic.
 * Hobgoblin (reaching level 10 as either Gobiln Fighter/Ranger/Shaman)
 * Ogre (reaching level 10 as either Gobiln Fighter/Ranger/Shaman)
 * 'Ogre Shaman
 * High Ogre
 * Ogre General
 * Ogre King
 * Oni: Unique species, raises Taboo upon evolving. Has a human-like appearance

According to Wrath the most notable differences in Goblin's evolutions are the sizes. With each evolution gaining more sizes excluding Oni.

Trivia

 * The goblins are portrayed as a subversion of what people would expect from goblins in RPG.
 * Presumably, Ogre's evolution options just like Goblin's are Ogre Fighter, Ogre Ranger, and Ogre Shaman.