Talk:System/Skills

20 skills, all from the LN
Suggestions: See Skills/Parsimonious for additional citations Cheldrath (talk) 09:14, February 23, 2019 (UTC)
 * Magic Power -> Magic Power Attack
 * n%I=W -> n% I = W
 * Heresy Attack -> Heretic Attack
 * Magic Conferment (new skill, co-exists with Magic Power Conferment)
 * Swimming -> Swim
 * Impact Nullification (new skill)
 * Long-Distance Vision (new skill, evolves/integrates from Clairvoyance)
 * Magic Attack (new skill, possibly evolves into Magic Power Attack)
 * Greater Probability Correction -> Probability Correction
 * Complete Pain Mitigation -> Pain Super-Mitigation (possibly evolves into Suffering Nullification)
 * Ice Resistance (new skill)
 * Light Enhancement (new skill)
 * Light Attack (new skill)
 * Status Condition Resistance (new skill)
 * Status Condition Super-Resistance (new skill)
 * Earth Super-Enhancement (new skill) (seen in in Feirune)
 * Exhaustion Nullification (new skill)
 * Commander -> Command (Commander is a title; Command is the skill)
 * Acceleration -> Rapid Movement
 * Rapid Movement is seen as speed tier-2 in Rend
 * Acceleration is an active skill for Feirune, who also has Skanda
 * Although acceleration is used as speed tier-2 for Kagna, Hugo and Arch
 * Status Condition Enhancement (new skill)
 * huh I thought I added all these. I knew there where a bunch I put into excel that I was forgetting. Thanks
 * NoGround (talk) 16:59, February 22, 2019 (UTC)
 * As an extra tidbit, I did not include Status Condition Resistance tiers 1 and 2 because it is implied as a combined skill for all Status Conditions. It is fine that it is separated in Parsimonious, but the main page is condensed. Can you also provide where you found Acceleration to be an active skill? Up until this point it has been in the same area as the other passive stat skills representing Speed Ability. I'd like to look at it myself.