System/Attributes

Attributes classify damage types and Status Conditions. The defense ability value protects against physical attribute damage, whereas the resistance ability value protects against magical attribute damage. Each individual has specific defenses and resistances, which are averaged to give the the value seen in status appraisal results. Resistance skills raise these individual defenses and resistances; nullification skills set their attribute's resistance value to 99,999. Damage within the system is arbitrary - water and fire generally do equal damage.

Each individual has their own affinity for types of magic. This affinity can be changed by acquiring titles such as Saviour.

Magical

 * Main Article: Magic

Heresy
Attribute that affects the soul. Resisted by Heresy Resistance

Other
<!--Interactions between entities of the System occurs though attributes. The defense value protects against physical attacks, whereas the resistance value protects against magical and status condition attacks. The resistance stat is an average of resistance to each attribute. Resistance skills raise these individual resistances. The individual variation in resistances may also apply to attack capabilities (magic).

Attributes can also refer to stats. "his attributes are certainly high" "All basic attributes have increased." (each level up) "a dragon's breath isn't just the Attack attribute of that dragon"

Status

 * (HP) (?) (healing?)
 * magic|magic power (MP) (Magic Warfare) "since evolution requires a lot of energy, my MP and SP will be totally drained" "[Warfares are] skills that could consume MP and SP to raise base stats, and since Sue had so much MP, the improvement Magic Warfare afforded her"
 * energy (SP) (Energy Conferment| Mental Conferment? Mental Warfare) "the red gauge displays my total stored physical energy" "I pour all my energy into" "Energy Conferment uses red SP to strengthen things" "Gorge:...HP, MP, and SP will recover accordingly...Surplus is stored as pure energy, so the user will not gain weight" "Since Breath is some kinda pure energy, not really physical, I guess my pseudobarrier (repellent evil eye) won't really work" "+Correction to mental skill proficiencies" (Pride) "Mental Warfare is a skill that consumes red SP to temporarily increase physical stats" "Unlike Magic Warfare and Mental Warfare, [Wyrm Power] also raises my magic stats" "having Mental Divinity active continuously consumes SP"

Physical

 * destruction "Destruction Enhancement...increases my destructive power...it's a skill that generally increases my attack power"
 * cutting "grants a cutting attribute to thread" "Cutting Enhancement is the same thing, just limited to slashing attacks"
 * piercing (Black Spear also causes piercing damage) "It pierced through all our defenses, ignoring my resistance entirely" (ronandts spell piercing Wyrm/Dragon Scales)
 * impact "Impact just means a normal strike"
 * shock "Along with the dark attribute, [Dark Bullet] also has the shock attribute, so it explodes" "apparently Shock can briefly generate some sort of shock wave in the thread. If an enemy touches the thread while it's in that state, it'll get shocked and take damage"

Magical

 * heretic (heresy) "My heresy resistance stat is 99,999." (nullification)
 * fire/flame|heat (gune-) "My biggest weakness, of course, is fire."
 * water/flood "I'm also pretty weak to water, ice and light."
 * ice (Ariel has no ice resistance?) "Ice especially, is almost as low as fire."
 * wind/gale/tempest "I activate Wind Magic to neutralise the suction"
 * earth/terrain/seismic (fene-)
 * lightning/bolt
 * light/holy light "One of the Holy Light Magic spells, Mirror Shield. It's a counterspell that repels any attack"
 * shadow/dark/black (spider breath from Dragon Power is Dark attribute) "The water didn't dampen or slow them down at all. Maybe it was because of the fantasy-like nature of the Dark attribute."
 * poison/healing
 * spatial/dimensional
 * heavy/repellent (Heavy Armor?) "It increases the effect of gravity" "repellent evil eye is the evolved form of heavy...I can pull it in any direction I choose...also push...I can even make a sort of barrier" (Fei uses Heavy Magic to be able to get around in a human form)
 * abyss

Status Conditions
blocked by Status Condition Nullification:
 * poison/deadly poison "adds the poison attribute to attacks" "attacks using fangs will be given the poison attribute" "Ability to defend against poison attribute increases" "Adds a poison-attribute attack to a target upon contact"
 * paralysis/inert "Deals paralysis attribute damage to anything in the user's field of vision" "Ability to defend against paralysis attribute increases" "Instead of simple paralysis, this apparently inflicts an attribute similar to being frozen in time...I'm guessing this is a combination of paralysis and some attribute I'm not familiar with...Although...I don't see any attribute like that in the skill list"
 * petrification "Deals petrification attribute damage to anything in the user's field of vision" "Ability to defend against petrification attribute increases"
 * sleep|exhaustion

not blocked:
 * acid/strong acid "Ability to defend against acid attribute increases"
 * faint|coma (faint resistance is distinct from exhaustion nullification) (faint resistance is acquired by staying conscious despite pain)
 * curse/jinx "Deals curse attribute damage to anything in the user's field of vision" "Weakens all stat values and causes damage to HP, MP and SP" "There's a little box next to the numerical values that says 'decreasing'." "[Jinx] Evil Eye transfers the HP and stuff reduced by the curse over to me...I can't absorb stats or anything, but being able to absorb HP is very cool" "apparently curses are categorised as status conditions. Which means most of my evil eyes won't do anything either"
 * rot|annihilating|death (corrosion) "Deals rot attribute damage to anything in the user's field of vision" "Ability to defend against rot attribute increases" "Attribute that regulates the decay of death"
 * pain/suffering (I suspect that phantom pain could bypass pain nullification)

heresy effects

 * brainwashed (brainwash) "The status conditions Hypnosis, Brainwashed and Charmed appear" (katia got heresy resistance because she "broke through Hugo's brainwashing")
 * charmed (charm) "Inflicts the heresy attribute effect "Charmed" on anything in the user's field of vision"
 * madness "Inflicts the heresy attribute effect "Madness" on anything in the user's field of vision" "I automatically take on the status condition Madness" (Wrath)
 * discomfort (disturb) "plants discomfort directly in the soul" "Inflicts the heresy attribute effect "Discomfort" on anything in the user's field of vision"
 * phantom pain (distinct from pain?) "Plants phantom pain directly in the soul" "Inflicts the heresy attribute effect "Phantom Pain" on anything in the user's field of vision" "negates any faculty limitation on the body and mind due to pain" "reduces the sensation of pain" (I think suffering nullification evolves from pain mitigation)
 * hypnotized (hypnosis) "Inflicts the heresy attribute effect "Hypnotized" on anything in the user's field of vision"
 * fear "Inflicts the heresy attribute effect "Fear" on anything in the user's field of vision" "can inflict the heresy attribute effect "Fear" on an opponent though intimidation." "...on anyone who sees the holder" "...on surrounding area" "makes it harder for the user to experience fear"

heresy attributes

 * rend soul "Adds the heresy attribute "Rend Soul" to attacks" "Heresy Attribute 'Rend Soul': An attribute that directly disrupts the soul"

perception-only

 * material
 * presence
 * danger
 * reaction
 * motion-->